Recent News:
Eden Electronics Joins ARM Connected Community
May 2009.
Eden Electronics Design Ltd today announced it is a new member in the ARM® Connected Community, the industry’s largest ecosystem of ARM technology-based products and services. As part of the ARM Connected Community, Eden Electronics will gain access to a full range of resources to help us design and develop innovative solutions.
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Eden Electronics becomes a Microsoft Windows Embedded Partner
February 2009.
Having use Microsoft Windows CE 5.0 on several projects we have now become a Microsoft Windows Embedded Partner, allowing us to better support our customers with Windows Embedded applications, such as the Laboratory Bottle sampler, that we developed in collaboration with other companies.
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First Embedded System with a Japanese user interface
August 2008.
Having made multi-lingual PC applications to support the embedded software in sensors and test equipment we have developed. We have now delivered our first piece of Laboratory equipment that is multi-lingual, and that support Japanese.
Launch of new Website
March 2008.
Eden Electronics launches new website, with more content and many examples of recent embedded projects.
Membership of the Federation of Small Businesses
February 2008.
Eden Electronics becomes a member of the Federation of Small Businesses (FSB).
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Eden Electronics becomes incorporated
Jan 2008
Eden Electronics became incorporated, after 6 years of steadily increasing turnover, and the completion of many embedded system projects.
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First WinCE Project complete
November 2007.
Eden Electronics completes its first WinCE project that used the .Net Compact Framework to implement the user interface for a laboratory bottle sampler. Much of the application was developed using C# and the .NET compact framework, including all the user screens. The hardware control parts of the system was written in C and used the native WinCE API to ensure deterministic control of the hardware. Both the C and the C# parts of the system are multi-threaded, with the control of the hardware relying on a number of Finite State Machines all running in independent threads, coordinated by raising and receiving discrete events.
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